Despite a near-vertical difficulty curve and gameplay that suffers at the fumbling claws of the Xbox 360's questionable D-pad, Bionic Commando: Rearmed has still proven itself to be a 'friggin juggernaut' in the digital space. Recently we had the opportunity to speak with GRiN's Simon Viklund, who served as creative director on the project, and in between nursing sore thumbs and shaking fists at the screen we took the time to speak with him about a number of topics, from what it was like in reinventing the NES classic for modern consoles, to what it's like being a small fish in an ever-growing pond. Grapple and pull yourself up to the ledge above for more. Hey Simon, thanks for taking the time to talk to us today about GRIN's latest game, Bionic Commando: Rearmed. So, in a nutshell, what was your role on the project?
I was the creative director on Bionic Commando Rearmed, but I also took care of a lot of producer tasks such as planning and checking that everyone in the team was on schedule throughout the project. I also produced all the music for the game.
Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both Capcom and Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game, Alien Crush, to North America.
Descriptively titled Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.
The ongoing drama of who's eating who between mega publishers Electronic Arts and Take-Two has finally been taken behind the curtain, where it should have been all along. After coming to some measure of understanding, the companies have jointly signed a confidentiality agreement, agreeing not to blab about what may or may not happen as a result of ongoing talks until, you know, something actually happens.
According to Reuters, EA has agreed as part of a regulatory filing with the SEC to not "make any further announcements regarding the status of any discussions or negotiations with Take-Two" until the pair come to some sort of mutual accord. We couldn't be happier, knowing that while the drama will likely continue to unfold for quite some time, at least we won't have to read (or write!) about it.
How nice of you to join us. Do you have any idea what time it is? We were expecting you weeks ago! Well, no matter, go and take your seat with the rest of the Virtual Console class so we can begin.
Samurai Shodown 2 (Neo Geo, 1-2 players, 900 Wii Points): SNK's 1994 follow up to Samurai Shodown finally slices and dices its way onto the Virtual Console this week, bringing back most of the original's weapon-wielding cast, as well as several newcomers vying for the opportunity to skewer anything that moves with a pointy blade and sharp Engrish wit.
Ys Book I & II (TurboGrafx 16 CD-ROM, 1 player, 800 Wii Points): Nihon Falcom's enhanced remakes of the first two titles in the Ys saga finally levels up for the US Virtual Console. Offering roguelike-style combat and music we still find ourselves humming at the dinner table, this is a download not to be missed by role-playing fans with eyes for the classics.
Mad World, with its inky wellspring of monochrome gore, will likely give those opposed to virtual violence another round of ammunition, replacing Manhunt 2 as the industry whipping boy of choice. An unfair comparison, at least according to seasoned game journo Beth Dillon, who cites the controversy magnet's realistic take on violence as much more disturbing than Mad World's "contrasting and beautiful" approach.
There's no question that Mad World will stand out like a bludgeoned thumb among the Wii's more family-friendly library, but Dillon writes that where Platinum Games' upcoming action opus separates itself from Manhunt 2 is in its sense of style. The bigger issue, as she she sees it, is the effect motion-sensitive controls have on players playing violent games -- regardless if they're realistic or more over-the-top -- something we fully expect to have society's ills pinned on the game industry's already swollen posterior for years to come.
Project Origin, Monolith's everything-but-the-name follow up to F.E.A.R., has slipped on all of that spilled gore, sliding back from the game's previous fall release until sometime in early 2009. The news came from Project Origin art lead, Dave Matthews, who took time during the Leipzig Games Convention to break the news -- and fans' hearts – confirming that players will have to wait until the first quarter of 2009 to find out just what Alma has been up to.
Softening the blow a bit, new details surrounding the upcoming shooter also emerged from last week's event, including news that the sequel will include more interactive and varied environments than those seen in F.E.A.R., while enemy A.I. has also been amped up as well. According to Monolith, the story itself will also be improved over the original, giving us all the more reason to think that maybe Project Origin is worth waiting for after all.
Recently released in Europe and Australia, SingStar Vol. 2 will take the stage in North America sometime in October, no doubt letting armchair harmonizers looking for the next in Sony's karaoke series breathe a sigh of relief -- preferably not directly into the mic.
This latest expansion will add 30 new sing-along tracks, as well as support for Trophies, presumably used to club off-tune rockers over the head for butchering radio favorites. However, given the advent of the SingStore, the need for regular discs seems trivial, especially once our arms tire from all that disc swapping. Plus, we'd rather cherry pick songs we know we'll like rather than buy in bulk and hope for the best. That's just how we roll.
Developer Tozai has been noticeably silent with regards to its upcoming take on Brøderbund's early computer platformer Lode Runner, and while our army of robots have once more returned empty handed, the media sleuths at IGN report that a seemingly "largely done" build of the XBLA remake was on hand at the Leipzig's media extravaganza.
The news leaves us wondering just when we'll be able to revisit our platforming roots, though the game's presence on the show floor was reportedly adorned with rather ambiguous signage that simply read "coming soon." We certainly hope so, because with both this and some sort of R-Type title in the works, Tozai has become adept at tugging at nostalgia's heartstrings.
Hands on your buzzers. What two companies partnered during this year's Leipzig Games Convention to bring "key" PlayStation franchises to mobile carriers in the European market? Quickly now. 3 ... 2 ...1... buzzcrak! The correct answer, had you answered on time, would have been Sony and UK mobile games publisher Player X, though we can forgive your tardiness given that the duo's idea of a pivotal franchise is likely to differ from what you have in mind.
No, rather than whipping Kratos' Blades of Chaos with the number 4 key on your handset, or tapping a put into the cup with the 9 in a miniaturized version of Hot Shots Golf, the companies have announced plans to bring virtual quiz show Buzz!and Reflection's original PlayStation racer Destruction Derby to mobile phones this fall and in early 2009, respectively. True, neither of these inspire us to reach for our phones just yet. However, Sony adds that the deal, a first for Sony Computer Entertainment Worldwide Studios with an outsider, will continue to bring PlayStation luminaries to mobile phones in Europe for the next three years. Thanks for playing.
American McGee would be so proud. Konami has announced a new upcoming third-person action title called Lords of Shadow, which the company's European arm describes as "a dark fairy tale" in development for the PlayStation 3 and Xbox 360. First announced during Leipzig's Games Convention, the game will be set in Europe during the Middle Ages, and promises to tell the story of "one man's journey to discover the true meaning of sacrifice amidst murder and betrayal." Honestly, this sounds more like fodder for daytime soap to us.
Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.
It's time to load your storm bolter and wrap up your last prayer to the Emperor, cuz we're huntin' Tyranids! IGN has confirmed that everyone's favorite galactic bugs will be clawing their way onto Relic's forthcoming Dawn of War sequel, not only as an opponent but as a playable race as well.
The blood news was spilled during the Leipzig Games Convention by Dawn of War II senior designer Philippe Boulle, who noted that the space insects behave as "a single organism, not an army of individuals," and that the swarm is composed of disposable "meat shields" and more specialized alien troops serving the Tyranid Hive Mind. For more, check out the pre-rendered pure awesome below while we wait for the bugs to digest their fill of Space Marine, Ork and Eldar in early 2009.
Replacing political and social unrest with "go-anywhere" driving, Codemasters has partnered with French dev Asobo Studios to publish the company's open world-style racer, Fuel, for the Xbox 360, PS3, and PC sometime next year. Asobo's track record isn't likely to relieve you of your socks anytime soon, however. The studio's recent efforts include video game adaptations of Ratatouille, Wall-E and The Mummy, so we're not expecting another GRiDor DiRTjust yet.
On top of dynamic weather and dozens of drivable vehicles, Codies boasts that Fuel will feature the "largest environment ever created" in a racing game, and that the game's absurd 5,000 square miles of weather-ravaged terrain will "revolutionize" the genre. There is that old saying about size not mattering as much as how you use it, though clearly this is not the approach being used here.
Thanksgiving this year will include both turkey and time travel, a magical cocktail made possible by Square Enix. The company said that it'll ship its DS throwback to SNES favorite Chrono Trigger in North America on November 25, just two days before families sit down for the annual feast.
Giving players plenty to keep them busy while fighting off the adverse effects of tryptophan, Chrono Trigger's DS debut promises new dungeons, touchable controls and an arena mode. Additionally, as the RPG keeps with the original's pixelated sense of style, Square Enix has all but ensured that Thanksgiving 2008 will play out much the same way as it did some thirteen years prior, as we ignore seldom seen family members in favor of the more interesting trio of Crono, Lucca and Frog.
The Virtual Console just got its weekly nostalgia injection, offering fans of all colors -- but mostly blue and green -- something else to download and play as we wonder where the weekend went and why exactly there is a receipt for a Magnet Beam on the kitchen table.
Mega Man (NES, 1 player, 500 Wii Points): With the Blue Bomber set to don pixelated pajamas next month, his freshman adventure marks this week's most noteworthy addition to the Wii's window into the past. Assuming you haven't bought the original Mega Man in one of Capcom's many other compilations, Guts Man and company are waiting ever so patiently for you to drop by.
Neo Turf Masters (Neo Geo, 1-2 players, 900 Wii Points): This is 133 megs of hot golf action right here, straight from 1996 to your living room. You don't have even to admit to your friends that you like video game golf. We'll keep your dirty little secret.
Five months ago we asked NIS America why its forthcoming turn-based strategy game, Disgaea 3: Absence of Justice, would make the next-gen leap to the PS3."It's simply because PS2 lacks the processing power and memory capacity to support Disgaea 3," commented marketing coordinator Jack Niida at the time, a response we didn't buy entirely back then and after pouring over the game in recent days we're even less convinced.
Not that the game isn't fun. The fact that this article is being penned at 4am after 9 hours spent playing and losing track of time should be a testament to Disgaea 3's addictive nature, a trait that the series has had in spades since its freshman effort.