The internet is also where you'll find the game's official website, along with word that Prinny: Is It Okay If I Am The Main Character? is due to arrive on Japanese PSPs on November 20th. If you have a "friend" with a Japanese PlayStation Store account, you'll also want to check out the demo as of September 29th.
Disgaea's the limit: Prinny-starring platformer dated for Japan
The internet is also where you'll find the game's official website, along with word that Prinny: Is It Okay If I Am The Main Character? is due to arrive on Japanese PSPs on November 20th. If you have a "friend" with a Japanese PlayStation Store account, you'll also want to check out the demo as of September 29th.
One down: Tecmo overtime lawsuit settled
According to Gamasutra, the pair claimed that employees (like you!) were not paid according to documented overtime hours, going as far as to say that the company created false documents to cover up the salary shenanigans. With this lawsuit wrapped up, it still leaves one to go with departed Team Ninja boss, Tomonobu Itagaki.
Alright, back to work! And go brush your teeth, seriously.
Take-Two fiscal Q3 sales led by (GASP!) Grand Theft Auto IV
If you're reading this paragraph, we can only assume that you're keen on seeing even more numbers. Like $51.8 million, Take-Two's net income for the quarter and a considerable improvement on last year's net loss of $58.5 million. In terms of notable expenses, Take-Two burned through $12.6 million in "stock-based compensation," $1.8 million for "business reorganization" and $5.4 million for "professional fees and legal expenses," primarily aimed at warding off the advances of EA. Finally, net revenues for Take-Two's first three quarters in total were just over $1.2 billion, versus $689.2 million for the same period a year ago.
In summary: Grand Theft Auto IV = money.
EA hoping to sign up more Japanese developers
DeMartini explains that deals such as the Suda/Mikami one represent "something that is very unique and very special," despite being, like many of our relationships, "slightly uncomfortable for both parties." We're dying to see the results of EA's collaboration and share DeMartini's unshaken hope that it "will serve as a springboard to a successful formula that we can apply to some of the other great Japanese designers." You know, like Gackt.
*It's the franchise that's mysterious, not the horror. We're quite certain it'll have obvious, horror-inducing things like ghosts or Rihanna albums.
Dead Space NA release bumped up to Oct. 14
You can now catch the Xbox 360 and PlayStation 3 versions in North American stores on October 14th (PC guys are still on for the 20th). That is, if you're confident enough to leave the house, knowing that the world has become a very sick and unusual place.
Activision Blizzard still 'reviewing' fate of Ghostbusters, 50 Cent
In the wake of Vivendi UK's closure, Activision Blizzard's general manager for the region, Andrew Brown, pointed out that while "Crash, Spyro and Prototype will definitely be released this and next year," the company was still in the midst of "reviewing its options regarding titles that it will not be publishing." Sound familiar? If the games are found unsuitable for Activision's immense sequel conveyer belt, it's likely that they'll be shipped off to more eager publishers.
Still, aren't you utterly relieved to learn that Crash Bandicoot and Spyro the Dragon are just fine? We were worried there for a second.
Joystiq interview: Blazing Lizard on Pirates vs. Ninjas vs. Nixon

click to enl-arrr-ge
Read on for our interview regarding Pirates vs. Ninjas Dodgeball, deceased presidents and Xbox Live Arcade's infamous certification process.
Alright, be honest. How sick are you of interviewers asking you to pick between pirates and ninjas?
You know what, I haven't had very many interviews lately, so I'm fresh. I'm not quite a virgin with regards to pirates and ninjas in interviews, but close enough. Born again, you could say.
Plus, you know, it's obviously PIRATES.
Well, some would say it's obviously NINJAS, so the argument rages on.
How much longer do you give this meme before it's gone?
Continue reading Joystiq interview: Blazing Lizard on Pirates vs. Ninjas vs. Nixon
Disaster: Day of Crisis officially looming in UK
October 24th has been chosen as the day which game protagonist Raymond Bryce is sure to describe as the worst of his life, what with it attempting to kill him constantly in earthquakes, fires, floods and tenuously connected terrorist attacks. There are also bears. See the peril for yourself in the gallery below.
We certainly hope the game's been worth the wait, if only to spare us from a parade of self-congratulatory reviewers cleverly dubbing it a "disaster."
Smashing Pumpkins single to debut as GH: World Tour DLC

Those hoping to find lead singer Billy Corgan on the game's disc won't be disappointed either as, well, he's actually on there. Corgan will appear as an in-game and undoubtedly creepy character, singing and gyrating (probably) through the band's "Today," or whatever other career song you choose to fling at him. Be gentle.
This Wednesday: XBLA dodges balls, plays cards and ... shreds nebulas?
The showdown between pirates and ninjas (also, robots and zombies) begins in earnest with the release of Pirates vs. Ninjas Dodgeball, a lighthearted celebration of long-dead cultures and non-fatal projectiles. The game and its 8-player online matches can be had for 800
($10).Similarly priced is Shred Nebula, which immediately defies expectations by being utterly devoid of guitar-playing space clouds. In fact, it offers "deep multiplayer space combat" for up to eight players online, along with Adventure, Score Attack and Deathmatch modes.
Finally, there's the online-capable and sufficiently self-explanatory Gin Rummy for 400
($5). That about does it for this paragraph.Mirror's Edge receiving 'exclusive' DLC on PS3
As we've all come to learn, the industry's use of the word "exclusive" is about as persistent as a piece of cotton candy in your mouth. For all we know (which, admittedly, isn't a lot), the Xbox 360 and PC versions of Mirror's Edge could be receiving their own "exclusive" downloadable bits. Probably some designer gloves and elbow pads for our squirrely protagonist.
[Via PS3 Fanboy]
Resistance 2 releasing Nov. 4, co-op beta starting early Oct.

If you're the impatient type who simply can't wait to take some shots
Cologne and Leipzig, don't make us turn this car around
Speaking to MCV, Koch Media managing director Klemens Kundratitz declared that there "will not be another show of any relevance in Germany." He added, "[Leipzig] might try something, but the top 12 publishers are in the BIU and we are committed to take the show to the next level in Cologne." Even SCEE president David Reeves joined in, telling MCV, "Leipzig Games Convention has its limitations logistically in terms of getting there and the number of hotels available for visitors." Reeves also predicted that 400,000 attendees -- compared to Leipzig's 200,000 -- will stink up Cologne in September 2009.
Leipzig isn't going down without a fuss, however, with Leipziger Messe CEO Wolfgang Marzin rubbishing reports of weak trade support. "We've already proved that GC works, and we have trade backing – nobody wants a show in September. Another copy of GC in Germany is ridiculous; what is the benefit of holding another show? I am confident that the big show will be GC next year." Big? Or biggest?
Metareview - Mercenaries 2: World in Flames
Well, it seems not everybody is blown away by Mercenaries 2 and its highly
- 1UP (B+): "While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals."
- IGN (79/100): "For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise."
- WorthPlaying (76/100): "Cars will flip for no reason, your character's legs will get stuck in the environment, things will explode for no reason, etc. It's impossible to play without encountering bugs on a regular basis."
- Eurogamer (50/100): "We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers."
Download Red Alert for free (also legally)
And hey, if you're not sure what all this Conquer and Command stuff is, now's as good a time as any to shake Hitler by the hand and irrevocably wreck the timeline.
[Thanks, WiNG]





























