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Filed under: E3

Nyko: Project Natal not a threat, but a 'challenge'

When Microsoft unveiled its controller-free camera technology dubbed Project Natal during E3 last week, you'd think that gaming peripheral makers might start asking President Obama for a bailout.

But not so. At least not for Nyko. The manufacturer of third-party accessories, whose core business is unlicensed Wii products, doesn't see physical controllers going away anytime soon. In fact, Chris Arbogast, Nyko's director of marketing, has a hard time seeing casual gamers letting go of the Wii remote.

"People in the casual market like feeling something physical to keep your hands aligned," he said. "When you grab the Wiimote and swing it, it feels like you're swinging a baseball bat, versus pantomining swinging a bat. I think that if you take all [the controllers] away and you're just pantomiming everything, there may be some disconnect with realism there."

Obviously, working for Nyko, Arbogast has to stay positive. However, if Project Natal does take off, we wondered if the company has a Plan B. Arbogast said it might force Nyko to "think outside the box." "We'll have to think of other ways we can accessorize and augment the players' experience," he said. "Not with a controller anymore, but with other things to add to that camera functionality. It could be a whole new avenue of business that opens up for us because we'll be forced to challenge ourselves."

Luckily for Nyko, Project Natal is probably a long ways off, with analysts saying it won't trump the Wii just yet. Until then, you can enjoy another innovation in camera technology: the Nyko DSi Zoom Case.

Turbine arrives at E3 with brand new CFO


MMO maker Turbine started off E3 not with a new game announcement, but a new staff member. They've hired on M. Beau Paradowski, who's worked in the past for Clearwire Technologies and Optasite, as their brand new Chief Financial Officer. As CFO, he'll be in charge of both overseeing worldwide financial operations as well as scouting ahead for any hidden orc raider camps.

Massively has more, and says that Turbine will depend on Paradowski's financial knowledge to help guide their three big MMO titles, Lord of the Rings Online, Dungeons and Dragons Online, and Asheron's Call. Paradowski says in a press release that, "I'm thrilled to join and help this talented team take Turbine to the next level." And by "next level," we assume he means one floor deeper into the dreaded Mines of Moria. You need as many executives as you can get down there.

Kill Southern zombies with four new characters in Left 4 Dead 2

The Left 4 Dead 2 announcement at the Microsoft press conference gobsmacked us this morning (didn't they just release Left 4 Dead like last November? What is this, Madden?), but apparently the sneaky folks at Rock Paper Shotgun weren't surprised: they've already seen the game in action. We're hoping to see it this week ourselves, but until then, here's a few juicy zombie tidbits to hold you over: the game takes place in the Southern United States, and the five campaigns will take you on a Southern odyssey from Savannah to New Orleans. There are four new characters also: a rough high school coach who's used to taking charge, a female cable news reporter, a rustic Southern mechanic type, and a Sawyer-style con man. The characters keep the snappy dialogue, and the campaigns will tell an overarching story as you move through them.

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Episodic Tales of Monkey Island coming to WiiWare, PC


The tale of Guybrush Threepwood and his ascent through the pirate ranks is one of the most-loved stories from the adventure games of yesteryear, and now you can get ready for a whole lot more of it. LucasArts has announced to us at E3 that they're working with Telltale Games on Tales of Monkey Island, a five-part episodic series to be released monthly on both PC and WiiWare. LucasArts says that there's no shortage of demand among both developers and gamers to make and play as much Monkey Island as possible, so they're giving what they call "one of the forefathers of adventure gaming and the precusor to the RPG genre" the Sam and Max treatment.

There aren't any other platforms scheduled for release -- while the Monkey Island special edition is being released on Xbox Live, LucasArts CEO Darrell Rodriguez was tight-lipped when it came to getting the episodic content on consoles or even a platform like the iPhone. But he did tell us that their plan is to take us back to the "halcyon days" of the company, "when people couldn't wait for a LucasArts game to come out." Considering that the last Monkey Island release was almost nine years ago, it'll be nice to have the wait for a trip to the Tri-Island Area reduced to just 30 days.

ESA exec: E3 2009 to bring back 'glamour' and 'sizzle'


We've turned such phrases as "rich with spectacle," "booth babier" and "circus sideshow" when describing the extravagant elements of E3, which will be making a reemergence in E3 2009, but we feel that ESA senior director of communications Dan Hewitt aptly summed up the spirit of this year's illustrious trade show with a conciseness we've yet to muster: E3 2009 will welcome back the decidedly absent "glamour, sizzle and excitement" of Expos preceding the professionalization of the annual event in 2007.

That's not to say we'll see a return of the "over-the-top excess" that personified E3 2006, resulting in a gargantuan price tag for the event -- Hewitt says we can expect to see elements from the gaudy earlier years combined with the no-nonsensical attitude which characterized the event in '07 and '08. In other words, there will be copious amounts of booth babes, but they'll be adhering to a strict dress code of conservatively tailored three-piece suits.

Microsoft looking to 'break the bank' at E3


We expect the big three to come to E3 ready to drop bombs, but lately it seems that in the past couple of years Microsoft has been content to drop not-so-subtle reminders of their fall release calendar. On the latest Major Nelson podcast though, Microsoft Game Studios chief Phil Spencer stopped just short of promising megatons.

"I came out of an E3 planning meeting just about an hour ago," Spencer said, "and ... maybe we'll break the bank a little bit and talk about things that are further out." From this, we've implied two things. 1. Phil Spencer maybe meant to use a different metaphor and 2. We can get our hopes up a little bit for big news during Microsoft's keynote. Let's hope the competition follows suit.

[Via X3F]

E3 2009 brings back spectacle; June 2-4 at LACC


The ESA has just announced that E3 2009 will be held June 2-4 at the Los Angeles Convention Center. The event will welcome all qualified "international and US-based media, analysts, retailers, developers and business partners." Meaning, we're back to the way things were before the last two downsized years.

The event will not be open to the public as it was previously rumored, but it appears that admission will be as lax as we remember it. Expect tens of thousands of people to converge on the LACC next June. More details to follow.

Will Wright calls E3 a walking corpse


The latest bandwagon that people seem to be hopping onto is the "Let's bash E3" express. We've had our own prognosticator proclaiming that the video game expo is past its prime, and now Will Wright is joining in by delivering a couple of swift kicks to the ribs. Then he backed over it a few times with his car before driving to his giant Scrooge McDuck pool of money and diving in.

In an interview with GamesIndustry.biz, he calls the ailing conference "the walking dead" and says that the recently slenderized version of E3 from last month was "such an abrupt end to what was E3..." At least he could have bought it flowers or something while he was busy pronouncing it to be a living corpse. The nerve of some people.

We're just about to get some shuteye before launching into the crazy realm of PAX 2008, and we'll see if E3 does indeed look like a zombie in comparison. Maybe all it needs is a little makeup.

[Thanks, Jonah]

Cammie: Nintendo 'disappointed' with E3 performance

For Cammie Dunaway, Nintendo of America's executive VP of sales and marketing, July's E3 media briefing was the perfect opportunity to cast a new spell. With most of Wii's casual ownership tuned out (c'mon, you think grandpop was glued to G4?), the press conference should have marked an effort to dazzle Nintendo's wavering "core." Allow the fans a whiff of another classic sequel, and all would have been right in their hearts. Instead, well ... you know what happened.

"I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased," Cammie recently admitted to VGChartz, adding, "We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage." Points for honesty?

Nintendo sends Thank-You note to E3 attendees

click to embiggen
We received a nice letter from Nintendo of America today, thanking us for our attendance at their E3 2008 media briefing (we think the community has already sent their messages to NoA). At first, we were excited to have authentic signature from famous Nintendo executives Reggie Fils-Aime, Cammie Dunaway and Denise Kaigler (we like to collect them like pokemon).

Our excitement then quickly turned to utter disappointment (some would call that appropriate). As it turns out, every attendee got the same letter, complete with the same signatures in the exact same spots. After we discovered the names were stamped on, their eBay value immediately dropped from US $0.01 to three pieces of hair and a first-print of Daikatana.

Joystiq hands-on: IndieCade games galore


One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.

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Variety judge disagrees with majority of E3 award winners, loves public drunkenness


Ben Fritz writes about video games for Variety and was one of the E3 judges this year -- and he's not too happy with this year's winners. He calls Mirror's Edge "gimmicky" and the Gears of War 2 improvements "minor." He was really pulling for Resistance 2, which he felt offered up a lot more than the original, and we'll admit that's a good point.

However, he really laments the fact that Fable 2 didn't win anything. He hated the original Fable, but thinks that "the human interactions, from multiple gay marriages to public drunkenness, seem really fun" in the sequel. He also admits that he didn't care for last year's Super Mario Galaxy and disliked Mass Effect. Which is probably why the second comment from Just A Guy is "You suck."

Update: Ben Fritz actually contacted us to let us know he didn't hate Super Mario Galaxy, he just "didn't lavish superlatives" on it. He goes on to tell us that the review he wrote of the game was "positive," but you can judge for yourself right here. With friends like that, who needs negative reviews? However, he did point out (and rightly so) that the headline implied that he doesn't like the E3 awards. In actuality, "I just personally disagree with the majority of the winners." Our bad, and we've fixed that.

All our E3 2008 impressions are belong to you!

We thought it'd be best to start off the month of August by cleaning house and collecting all our E3 impressions from around the Joystiq Network into one easy-to-peruse guide. In case you missed anything (and there's a pretty good chance you did), check out all of our impressions from E3 2008.

Multiplatform

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The Joystiq E3 2008 Awards


With the bleeps and bloops of our beloved games -- and we suppose Mega Man 9 was the only thing that sounded like that, really -- echoing through a cavernous and lifeless Los Angeles Convention Center, it was clear that this year's E3 was different. But the more things change, the more they stay the same. We still got to play some promising games, we still had to endure some rotten ideas and we still had to roll our eyes at corporate PR foibles. Thankfully, that's exactly what the Joystiq E3 2008 Awards are for.

Pachter: Nintendo has not abandoned the core audience


Not everyone stumbled away from Nintendo's E3 presser feeling lightheaded and sick to their stomach. Some, like Wedbush Morgan soothsayer Michael Pachter, felt that the presentation was on point, offering an "even more positive view" of the company, while adding belief that Nintendo has not yet turned its back on the 'critically important' hardcore crowd.

"We think that Nintendo focused upon building upon its formidable lead with the mass market," notes Pachter, "and do not consider the lack of major hard core game announcements to be an abandonment of its core." Granted, this is a man who has the ear of investors and not necessarily gamers, and given that the analyst anticipates Nintendo to report revenue of more than $3.9 billion for 2009's fiscal first quarter, with an estimated $17.7 billion expected for the year, try to at least look surprised when his world views don't align perfectly with your own.

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