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PSN boss disses Xbox Live's interface, game delisting

No sooner does Sony (briefly) improve the PS3 user interface with the much-talked-about version 2.4 firmware update, than some at the company feel cocky enough to start badmouthing the competition's interface. Speaking to Next-Gen, PlayStation Network Director of Operations Eric Lempel took the bait, comparing Sony's redesigned PlayStation Store to Microsoft's Xbox Live Marketplace. "I think if I look over at the competitors' UI they may have some issues just displaying content," Lempel said, "and scrolling up and down lists isn't the easiest way to find things." Tell that to McSweeny's, why don'tcha?

Lempel also pointed out that the PlayStation Store interface has "a lot of room with virtual shelf space to put a lot of things," a not-so-subtle jab at Microsoft's recently announced plan to de-list some Xbox Live Arcade games. "Depending on what type of UI you have you can accommodate a lot of titles," Lempel continued, "and specifically with our new store redesign which launched back in April we have a great ability to merchandise a wide variety of titles." That's all well and good, assuming your PS3 is currently working.

[Via X3F]

Bill Gates officially retires

Folks, it's the end of an era. As of last Friday, June 27, Microsoft founder Bill Gates had officially left the company, although he's staying on as non-executive chairman. Engadget spent all day celebrating the man whose company was responsible Windows, Xbox and Flight Simulator. If you're interested, be sure to check out his top ten hits (and misses); Xbox and Xbox 360 make the list (in the hits category), while Games for Windows - Live earns a cameo in the other list.

GTA's Hot Coffee settlement draws minimal response


Honey, your coffee just got cold. Lawyers who sued Take-Two Interactive over the hacked "Hot Coffee" sex scene in Grand Theft Auto: San Andreas claim that only -- wait for it ... no, really, wait for it -- 2,676 claims were filed. GTA: San Andreas had sold approximately 12 million copies according to Take-Two when the scandal broke in mid-2005, meaning that 0.022% of consumers were actually "offended and upset."

The New York Times writes that, awkwardly, the only real winners in this whole situation are the lawyers who triumphed in the "Hot Coffee" suit against Take-Two. They are seeking $1.3 million in fees, when Take-Two may only pay out about $30,000 in claims. For our international readers, despite what you may have heard about our litigious society, it's not par for the course that lawyers walk away with more settlement cash than their clients. A hearing is scheduled today in the Federal District Court in Manhattan to conclude whether the lawyers will get their money.

Update: Changed GTA: SA sales figures to when "Hot Coffee" hit in mid-2005. Altered percentage.

Next Halo novel, 'Cole Protocol,' detailed

Just because there are Spartans in it doesn't mean it's a history book. Sci-fi scribe Tobias S. Buckell has been tapped to write the sixth novel based on and in the Halo universe, Halo: The Cole Protocol, due this fall.

Buckell is no stranger to the genre, his most recent work, Ragamuffin, having received a 2007 Nebula Award nomination for Best Novel. According to Bungie, The Cole Protocol promises plenty of fan service, focusing on the whereabouts of the Spartan Gray Team and "an unexplored conflict of the Human-Covenant War where unlikely alliances are formed and shattered." Formed and shattered.

Born for Wii: new column reimagines franchises on the Wii


Always willing to entertain the question "what if," our friends at Nintendo Wii Fanboy have introduced a new column, Born for Wii. In the first edition, Panzer Dragoon Orta is re-envisioned as a Wii title. Control scheme diagrams are included, as well as a proof of concept with the PC version Panzer Dragoon played on the Wii remote. Go on, let your imagination run wild.

The (Big) Bosses of Metal Gear Solid

A hero's true worth lies in his ability to overcome the greatest of villains. Metal Gear Solid's slithery protagonist, Snake, has conquered not only the greatest of villains, but the weirdest mustache-twirlers gaming has ever seen.

Be sure to click on the above gallery and join us as we examine our favorite fearsome foes, kooky killers and big bosses.

Snake? Snaaaake? SNAAAAAAKE! Check out our Metal Gear Solid 4: Guns of the Patriots page for all things Metal Gear.



The top-selling games in the US over the last 15 years


Forbes, with data supplied by NPD, has released a list of the top-selling games in the US over the last 15 years. NPD only began tracking data 15 years ago, so there may be an outlier from the '80s or early '90s, but it appears the industry really ramped up this millennium, with the top games all being released after 2001.*

Holding on to the top title -- and we imagine not for very much longer -- is Grand Theft Auto: San Andreas with 9.43 million units sold. Surprisingly, Guitar Hero III isn't too far behind with 8.2 million. Madden titles occupy four of the top ten spots. Find the full list after the break.

*Figuring it would be brought up, we checked with NPD about the original Pokémon Red and Blue released in 1998. Although they do have different titles, they are arguably the same game. NPD's data shows that Pokemon Red and Blue combined sold 3.1 9.9 million units. Pokémon Red with 4.9 million and Pokémon Blue with 5 million.

Update: NPD gave us incorrect Pokémon numbers. We've updated the figures.

[Via GameDaily]

Continue reading The top-selling games in the US over the last 15 years

Metal Gear Retrospective: Part Four slithers back to the '60s

GameTrailers continues its Metal Gear Retrospective by going over the events of Metal Gear Solid 3 and what went down in the jungle with Naked Snake back in the '60s. The back end of the retrospective episode covers the events of MGS: Portable Ops., which occurred six years after MGS3. For those who didn't play, it's a good chance to fill in the back story of Naked Solid Liquid Geriatric Snake before Metal Gear Solid 4 releases next week.

If you're looking for more, don't forget to check out the other three episodes in the retrospective. You can also learn more about what it's actually like to replay the MGS series by checking out our dear Mr. Kietzmann's b[ack]log.

Where to find Beyond Good & Evil


We realize that with yesterday's announcement of "Beyond Good & Evil 2," some folks may have tragically missed out on the first entry in the series. We've put together a quick list of places where those not familiar to the series can get the game and meet up with Jade, Pey'j and -- our favorite personal assistant -- Segundo.
  • Steam (PC) -- $10
  • GameTap (PC) -- $1 for the first month, $10 after that.
  • GameFly (Xbox, PS2 and Gamecube) -- Various rental plan prices, but currently copies are subject to availability.
  • GameStop -- Currently, we can only find the somewhat dodgy PS2 version available online for $8. Check your local shop and you may get very lucky.
Those who find a GameCube version can rely on the Wii's backwards compatibility to play the game, and PS3 owners can pop in the PS2 game if their systems support BC. The Xbox 360 currently does not offer backwards compatibility for the Xbox version of BG&E. We're sure there are more corners of the internet to find Jade & Co., but it appears that $10 is what you're likely to pay.

Wii gives shelved Xbox title a second chance


We admit that the Wii is capable of many things, arm cramps and printing money chief among them, though even we had not counted resurrection among its laundry list of features. Yet that appears to be the case, at least with regards to formerly defunct original Xbox platformer The Kore Gang (shown above), with the title having been given new life as an upcoming release from Zoink Games and SnapDragon Games for the Wii.

Originally developed by Unique Development Studios, a Swedish outfit that closed its doors in 2004, the game now carries the shorter, and all-capital name KORE. As a title that originally began life on Microsoft's freshman console, thankfully the name is not all that's being revised. Publisher Zoink notes that much work has gone into the game's design and story, which tells of a trio of characters stuffed into a mechanical suit as they protect the center of the earth from bad guys, leaving us hoping that at least one of them is Brendan Fraser.

Crimson Skies return uncertain, Dark Void for now [update]


Update: Just for clarification, this is in no way a confirmation that a sequel to Crimson Skies is being entertained by Airtight or any other developer at this point, as much as we may wish it to be so. Jose Perez has not actually commented on any sort of timeframe for a potential sequel and has only said that Airtight is open to the idea of revisiting the franchise. Airtight is currently developing Dark Void, which may or may not be preventing the studio from working on a new Crimson Skies, or any other title for that matter. What follows is pure speculation.

Continue reading Crimson Skies return uncertain, Dark Void for now [update]

Stubbs the Zombie and Gauntlet coming soon to Xbox Originals


Microsoft's Xbox Originals collection on Xbox Live continues to slowly grow, with two new titles to add to the list next week: Stubbs the Zombie in Rebel Without a Pulse, and Gauntlet: Seven Sorrows.

Stubbs the Zombie is an under-appreciated 2005 release from Wideload Games, featuring a satirical film-noir approach to the zombie genre. Gauntlet: Seven Sorrows is, well, another Gauntlet game, this time handled by veteran Doom designer John Romero. Reviews for Gauntlet were, at best, a mixed bag, so Stubbs looks to be the cream of the crop in this Originals installment. Both titles are due for release Monday, May 19 for 1200 MSP each.

Xbox 360 Spring Showcase screenshot roundup

look who's coming to dinner
If a picture's worth a thousand words, we'll spare you the copious blabber and lead your eyeballs right to the trailhead (just hop past the break to get started!). Be warned though, the path through Microsoft's Xbox 360 Spring Showcase is a long one (but thankfully smooth and well lit). Be sure to sit a few feet from the screen, rest your eyes between galleries and drink lots of water! Enjoy.

Continue reading Xbox 360 Spring Showcase screenshot roundup

Xbox 360 power supply cited in Little Rock fire

Y'know, just the other day we were saying to ourselves that it seemed like forever since we'd heard a new report of a Microsoft gaming power supply causing a fire. Well, we can't say that anymore, because KTHV is reporting that Little Rock Fire Department Captain Jason Weaver fingered an Xbox 360 power supply as the source of a house fire Monday.

Thankfully no one was hurt in the fire, which did $10,000 worth of damage to the house, but we're a little concerned that it was an Xbox 360 that allegedly caused the fire. Isn't the original Xbox supposed to be the one with the spark-generating, recall-spawning power supply? We thought the Xbox 360's heat problems were usually limited to inside the system (sorry, we had to go there).

Joystiq interview: EA talks The Sims, from milestones to expansions


With 100 million units sold to its name, The Sims is certainly the most prolific PC game in history, if not the most popular. The milestone says a lot about the industry and consumer tastes, as well as Electronic Arts and the gaming giant's love of little computer people ... and money.

We recently had the opportunity to speak with The Sims' studio head Rod Humble about the brand he holds so dear. Over the course of the conversation we went back and forth on a number of topics, from the expansions that never were to what he felt has been key to The Sims' widespread success. If you are at all a fan of the series, jump into the pool. We promise not to delete the ladder after you dive in.

Gallery: The Sims 3

Continue reading Joystiq interview: EA talks The Sims, from milestones to expansions

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