Developed by Budapest, Hungary outfit, Atomic Motion, the game will allow players to swap between both real-time strategy and first-person shooter gameplay as they take control of two mercenary squads fighting their way out of the Amazon, the first shots of which can be seen below. However, as interesting as the mash-up sounds, there is an old saying about doing one thing, and doing it well, and we can't help but feel that Raven Squad will be a jack of all trades (well, at least two), and a master of none.
Raven Squad to marry RTS, FPS this fall
Developed by Budapest, Hungary outfit, Atomic Motion, the game will allow players to swap between both real-time strategy and first-person shooter gameplay as they take control of two mercenary squads fighting their way out of the Amazon, the first shots of which can be seen below. However, as interesting as the mash-up sounds, there is an old saying about doing one thing, and doing it well, and we can't help but feel that Raven Squad will be a jack of all trades (well, at least two), and a master of none.
Warcraft 3 patched to 1.22a
PC (1.22a requires patch 1.21b for installation)
Mac (1.21b not required)
Last month, Blizzard also patched Diablo 2. We've placed full patch notes after the break.
[Via BigDownload]
Atlus, NIS America partner over Disgaea 3, Rhapsody remake
The pair jointly announced that they will work together to release Disgaea 3 in North America on August 26, followed by both Disgaea DS and PlayStation remake, Rhapsody: A Musical Adventure, for the Nintendo DS on September 23. In each case Atlus will act as the distributor, no doubt ensuring that the entire ten-copy run of each title makes it safely to store shelves.
Highlights from Blizzard's Worldwide Invitational 2008
| Diablo 3 Yes, it's really official. Here's everything there is to know about the game so far:
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| Starcraft 2 There was only one Starcraft 2 design panel, but boy was it a doozie. |
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| World of Warcraft Let's not forget about the MMO behemoth, whose presence comprised about 80% of the WWI.
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News from the Starcraft II panel at the Blizzard Invitational

Continue reading News from the Starcraft II panel at the Blizzard Invitational
Starcraft II WWI '08 panel part 4: Q&A

Q: How will the planet systems be used?
A: The star map in the story campaigns is you mission selector. You will explore the story and have a lot of different paths to follow. You can choose from 2-7 missions depending on where you are in the story. There is a starmap in all three campaigns. but different for each race. For example, in the Terran campaign you will take a lot of mercenary missions for money to pay for technology.
Q: What role will hero and multiclass players play?
A: We are de-emphasizing heroes in Starcraft2. That's what Warcraft 3 is for. There will be some missions where you play named characters like Raynor, but not much. Mostly dialogue and story characters, not much as gameplay chars.
Q: Is the Zerg building infestation ability working on Protoss?
A: Yes.
Q: Will there be an Apple and PV version release at same time?
A: Yes, all of our PC games will also be available on Macs.
Q: Is there a Terran version of Queen/Mothership
A: No. Mothership not as unique as Queen and players can build multiple Motherships.
Q: What role is the roach unit supposed to have?
A: It doesn't have much health, but it does have very high regeneration. Its good to go up against enemy units with low damage output like marines, zealots, etc.
Q: Is the black hole still planned for the Protoss?
A: It used to be on the Mothership, but was taken away when the Mothership became a defense unit in the development of the game. It may come back later in a different way in the development process but no promises.
Q: What lies ahead in the evolution of units?
A: The Terran Thor unit is hard to find a role for. Right now it is much like the sieg tank/battle cruiser. It could get more abilities to differentiate it.
Q: The Merc Haven can't train reavers, just enables you to build them. Why?
A: The Merc Haven has gone through five or six designs, but we never fell in love with one. It needs more tinkering.
Q: What kind of units will come out from Protoss infested buildings?
A: I misspoke earlier. They [the Zerg] cannot infest Protoss buildings, but we're still deciding for sure.
Q: Will the Ghost unit get telekenisis or telepathic abilties like in the books and manga?
A: There is much experimentation right now with the unit and it's centered around the lore. There is a good chance, yes.
Q: Is it possible to play the story line in co-op mode?
A: No. It's been discussed, but it's too difficult to have two players both be the main character.
That's all from Paris. We'll have some hands-on write ups with the new Zerg demo they have set up. Check back soon.
Poll: What's Blizzard's big WWI announcement?
The top two rumors seem to be Diablo 3 and a Wrath of the Lich King release date, but we think anything's possible -- if you recall, last year's big announcement was Starcraft II. (Our money is on a Wii-exclusive Blackthorne FPS.) Tell us, what do you think is Blizzard's ice-shattering announcement?
Starcraft II WWI '08 panel part 3: Terran

Pardo then moved on to the final Starcraft race, the Terrans. The theme here they wanted to push was guns, guns and more guns. No Queen or Mothership here, just lots of units with lots of firepower.
The first unit Pardo talked about was the Jackal. It's a fast, mobile firebat that spits out fire lots of splash damage. With its speed and mobility it has the potential to take a big chunk out of your opponent's forces.
The next unit was The Thor. It's a large ground assault unit with two abilities. In addition to its anti-air flak cannons, it can self-repair. And if it is destroyed, its wreckage stays on the battlefield and can rebuild itself.
No Hero for you!
Finally, Pardo talked about some larger issues about the game they were working with. They didn't want the game to too heavily emphasize micromanaging units. They want players to have time to deal with the macro issues of resources, expansion and strategy. So they designed most units to be simple movers and shooters, not like the more complex units of Warcraft 3.
They also de-emphasized Hero classes for the same reason. Hero characters will mostly be met in the single player story mode and even then, as characters to talk to instead of taking control of them in battles.
In terms of development, the team is focusing currently on spell casters and special abilities that come later in the game as well as upgrades for base units. The story campaign is about one-third done.
The last point Pardo wanted to make before the panel was open to questions was about the evolution of Battle.net. With the release of SC2, Battle.net will be transformed to become what they hope is the premiere gaming platform for PC online play.
Starcraft II WWI '08 panel part 2: Protoss

Pardo moved on to talk a bit about how the Protoss are progressing in the development of the game. Their psionics are the key theme to their race and Blizzard pushed that further, but also pulled back on the emphasis on spellcasting.
First he showed an example of their new force field ability used to control the battlefield. A video showed a swarm of zerglings rushing a Protoss base, but the Protoss force threw up a series of connected force fields that formed a funnel forcing the zergs into a choke point where they were easily destroyed.
While high damage Protoss spells like Psi Storm are returning, Blizzard also wanted to introduce some early game casters. Nullifiers were mentioned. And Stalkers were given a teleport ability that had interesting strategic potential. In another video of game play, force fields were raised forcing an attacking army to go around it. The Stalkers then teleported themselves to the other side of the force fields, behind the attacking army, and took them out from behind.
The return of the Mothership
The Protoss Mothership also makes an appearance. While not as powerful as the Zerg Queen, it has been given powerful support abilities. It is now a mobile battlefield teleporter, able to zap in troops to wherever it is at. It is also heavily armored and has an emergency ability called Time Bomb which renders it immune from damage for a short period of time. Since it isn't as versatile as the Zerg Queen, Protoss players will be able to have more than one Mothership in play at once.
Sins publisher Stardock keeps piracy 'in perspective'
As Stardock CEO Brad Wardell explains it, piracy is an issue that "has to be kept in perspective," and in a recent Big Download interview he further played the common sense card, stating that "the people who actually buy games don't want to be inconvenienced or treated like a criminal." Wardell adds that while Sins "definitely" would have sold more had piracy not been an issue, "everyone who buys games knows they could easily have gone out and stolen it if they wanted to." It's a perspective often trumpeted by the gamer community, but it's even more refreshing to have it come from within the industry itself, and gives us one more reason to keep Sins of a Solar Empire sitting on our desktops.
Joyswag: C&C 3: Kane's Wrath (Xbox 360) giveaway, Day One

- To enter this giveaway, leave a comment telling us Where in the World Bobblehead Kane is (is that a moon base?)
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec ... and the moon)
- Limit 1 entry per person per calendar day (comment more than once and you'll be disqualified)
- This entry period ends at 7:00pm ET on Tuesday, June 24th. We'll randomly select a winner at that time (please check your email!)
- For a list of complete rules, click here
Rumor: Retail chains showing December 3 release date for Starcraft II

Many froth-mouthed fans of Blizzard's intergalactic real-time strategy masterpiece Starcraft have anxiously been awaiting word on when the next installment of the series would land in their anticipatory laps. Blizz has been characteristically tight-lipped about the title's launch window, though we were recently informed that an online SKU search for Starcraft II on Best Buy, Circuit City, and Gamestop's web sites reveal the same supposed release date of December 3, 2008. With no confirmation from Blizzard, it's far from official -- though we imagine this won't stop dedicated zerglings from dropping by the office tomorrow, and requesting off the last month of the year.
[Thanks, Chad.]
Multiwinia preview shows off pixelated mayhem
Multiwinia: Survival of the Flattest will feature the usual smattering of multiplayer modes, built upon the stellar gameplay and gorgeous aesthetic that made Darwinia an instant Joystiq classic. Gameplay modes will include Darwinian twists on deathmatch, king of the hill, capture the flag, territories, and a few more modes unique to the Darwinia universe. We can't wait to wage tiny, tiny war.
Off the Grid reviews Power Grid
In real life, scarcity isn't fun. Scarcity is the rising price of gas, or the difficulty of finding a job. In a game, however, scarcity can be incredibly compelling, and make for a very unique play experience. Enter Power Grid, a board game by German designer Friedemann Friese which uses scarcity at every level of its design to produce one helluva strategy title.
The player's task in the game is to power as much of the country as possible (United States on one side of the board, or alternatively Germany on the other). As heads of various power companies (think Montgomery Burns or whoever runs PG&E), your tasks are to buy power plants, purchase resources, and allocate those resources to control as many houses in as many cities as possible. Money's not the deciding factor here; players will be judged and ranked solely on the amount of power they're pushing.
Godfather II has RTS elements
The tidbit came from EA CEO John Riccitiello who said "it's almost like you're in an RTS, controlling the strategy of the boroughs so you can see what's going on." EA Redwood Shores is apparently working on the game, presumably on their breaks from finishing up Dead Space. Riccitiello says that G II: TG is a title we'll be talking a lot about in the fall, let's hope we don't have to wait until then to hear more.





























